Dark souls texture mods not working

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If you have any issue with missing textures disable in-game AA.Ĩ-14-16: Update from Masterotaku to also fix explosives. The fix can be not complete, because I didn't go through whole game(Will be updated permanently). Tested only with steam version of the game. You can set custom settings for both profiles (F4/F5 keys). If you want to save your custom convergence settings press F4(or F5) set custom settings, then press F7 and your settings will be saved in the config file. (ps I have used mods before and they work fine, its just my own mods dont) User Info: DarkmoonDark. If you've changed AA in the game via Nvidia inspector - read this.į4/F5 - switch convergence/separation settings (I use them for change separation for cut scenes). I have watch tut videos on how to set up DSfix and I can use other peoples mods through Textureoveride BUT whenever I try and select Texturedumping 1 everything seems perfectly fine. My version of scaled HUD doesn't have interface flicking and boss health bars are ok.

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What the difference between my version of HUD and DSfix Scaled HUD in DSfix.ini file, enableHudMod 0 line). It's not the same as DSfix !)ĭownload this archive(smaller HUD version) or this one(original HUD size) and unpack it in to 'DATA' folder of the game (example : 'C:\Steam\steamapps\common\Dark Souls Prepare to Die Edition\DATA').ĭon't use mine scaled HUD version with DSfix scaled HUD or all interface will be messed up (you can disable DSfix Dark Souls Prepare to Die Edition - 3D Vision fix.